The iPad, Gestures, and Community

February 18th, 2010

Multitouch and gestural input needs community consensus on meaning and representation.

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ChatRoulette, Elevators, and Panopticons

February 17th, 2010

ChatRoulette is blowing up. Mostly with naked dudes, it seems. Let’s try some crowdsourced course-correction.

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On Storytelling

February 16th, 2010

Sure, it’s Chip Kidd’s nightmare and neglects entire sub-genres of modern literature, but to me, the relative homogenization of story formats on the Kindle is great. It’s making me read more often and with less prejudice.

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Kindle vs Apple iPad

January 25th, 2010

Many have chimed in, ahead of the Apple tablet announcement, on whether the new Apple device will be a “Kindle killer”

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UX in Bed

August 21st, 2009

One of the questions I ask when working on a new project is, “Where will people use this?”

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Microsoft Deprecating IE6 the Right Way

August 12th, 2009

Microsoft Office web apps will not officially support IE6. But they also won’t block it.

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My iPhone User Experience Book!

August 10th, 2009

It’s shorter than I would have liked, and took longer to write, but it’s nice to have it in my hands.

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Don’t Stop Supporting IE6

August 6th, 2009

Planning to drop support for IE 6? Instead, redefine “support” and stay positive.

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Death of the Apple Halo Effect?

August 3rd, 2009

Every iPhone and iPod Touch owner I know hates iTunes. Apple should take notice.

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Augmented Reality Bites

July 30th, 2009

I have this new rule I’m working on: If it’s easier to buy your product than to engage with your marketing, you’re doing it wrong.

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Twitter: 1, Robots: 0

July 29th, 2009

With the insanity around the Yahoo and Bing/Microsoft relationship, I wonder if Twitter – or an app built around it – won’t become the search and recommendation tool we all really want.

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iPhone Apps are Not Banner Ads

July 27th, 2009

Installing an iPhone app is work. If you make users work, you owe them something valuable.

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Is Google Ruining Mobile Advertising?

July 10th, 2009

Admittedly, my opinion is that mobile advertising should shrivel up and die. That said, if it’s going to exist, the UX should be at least tolerable and, preferably, stellar.

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Mobile Designers and Empathy

July 6th, 2009

I think the growing importance of mobile devices in our everyday lives can give a new perspective on baseline users, perhaps leading to more time spent providing amazing, elegant assistive applications and reducing the importance placed on gimmicks.

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Badge Blindness and iPhone Push Notifications

June 16th, 2009

Don’t flood devices with flippant text or audio push notifications. Understand the disruptive impact of those messages and avoid them unless they are absolutely necessary. And repeat this mantra: “Push notifications are rarely necessary!”

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Preaching iPhone UX

May 19th, 2009

I have spent a fair portion of the last year preaching good UX for iPhone developers.

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